AI Insights · Timothy · October 2021
Top 5 Celebrity Games on Unified Platform in Lebanon, Q3 2021
Analyzing the performance of the top 5 celebrity games in Lebanon on a unified platform during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw varied performances for the top 5 celebrity games in Lebanon on a unified platform, encompassing both iOS and Android data. Let's delve into the weekly trends for downloads, revenue, and active users for each game.
Kim Kardashian: Hollywood from Glu Games LLC experienced fluctuations in both weekly downloads and revenue. Weekly downloads saw a significant spike, peaking at 533 in the week of August 2, before dropping to 35 by the end of September. Weekly revenue showed a more stable pattern, reaching a high of $59 in mid-July and maintaining an average around $45-$54 for most of the quarter. Active users saw a notable rise to 417 in early August, followed by a gradual decline to 129 by the end of the quarter.
Superstar Life by nanobitsoftware.com maintained consistent performance in terms of weekly revenue, averaging around $35-$40, with a slight dip to $23 in late September. Weekly downloads peaked at 161 in mid-July and saw a consistent decrease, ending at 57 in the final week of Q3. Active users mirrored this trend, peaking at 135 in mid-July and settling at 71 by the end of September.
PewDiePie's Tuber Simulator from Outerminds Inc. displayed a steady weekly revenue, peaking at $35 in early August and averaging around $20-$30 for the rest of the quarter. Downloads were relatively low, with occasional spikes, reaching 29 in mid-August. Active users peaked at 94 in late August, gradually decreasing to 35 by the end of September.
BTS WORLD by Netmarble Corporation showed a diverse range of weekly downloads, peaking at 180 in mid-July and stabilizing around 59-61 towards the end of the quarter. Weekly revenue fluctuated, peaking at $42 in late June and averaging around $11-$26 for the rest of the period. Active users remained relatively high, peaking at 311 in mid-July and slightly decreasing to 202 by the end of Q3.
Kendall and Kylie from Glu Games Inc experienced modest weekly revenue, peaking at $28 in early September and maintaining an average of around $13-$21 for the quarter. Weekly downloads were minimal, with only a few instances of downloads recorded. Active user data for this game was not available.
For more detailed insights and analysis, visit Sensor Tower.